Demo/Beta Launched (itch and Steam)
You can find the game demo on the Steam page here.
When the game announced last week, I only had the itch.io demo and it wasn't up on Steam.
My original plan was to stick with itch for the demo and development and then use the finished first episode as the Steam demo. This was mostly because I'd seen "marketing advice" from the gamedev-youtube-sphere that convinced me that I only had one shot to put a demo on steam.
Then game was announced in the Indie Quest event! I'm really happy with how it went, and comments on the trailer were positive.
but... did I even release a demo at all?
Let's just say: people don't want to go to itch to download a demo, not when the Steam demos are so frictionless.
So I learned my lesson and sucked it up, and I put the demo up on Steam. Now it should be more accessible to players.
(Also, honestly I'd have preferred to stay on itch, if only because this site's comfy and it's my home as an indie guy, but Steam's gravitational pull is too strong)
- State of the Demo/Beta
It's a Demo AND an "open Beta" because:
It's a demo for the systems, visuals, world, tone, etc- I'm confident with it as a true demo vertical slice that represents the final game. It's about 20 minutes long, showcasing the core loop and systems: with a dungeon, combat, and a few character scenes.
The part that's open-beta (and specifically why I am desperate to see players play): to gauge the baseline difficulty for the combat and balance.
It's the classic dev trap: I'm too familiar with the game and can't judge its difficulty on my own.
- Now/next:
I've spent the past year building the engine and systems, this demo release is the culmination of this phase of dev.
Moving into the content phase of the project (which is what I've been looking forward to this whole time: the fun part for me is in working with the details in the environment (both in the flow-design and in the pixel art), and finding moments in the story to express character personality)
(and tbh: making weird one-off npcs and jokes is a great joy of making these kinds of games)
Over the next few months I'll be building out that side of the game's content with the environments and story for the first two episodes.
During this period, I'll be able to share the demo and gauge player's experience with it, so that I can revisiting the balance across the chapters with a clearer sense of player expectation.
Lastly:
With the updated Steam demo I made a simple change but it's a big QOL improvement: if you die during the boss fight with ||Ulrich||, the cutscene will now be skipped after you respawn.
Files
Get Godless Avalon
Godless Avalon
An adventure-RPG with guns!
| Status | In development |
| Author | finalbossblues |
| Genre | Adventure, Role Playing |
| Tags | JRPG, Pixel Art |
More posts
- Alpha Build Updated37 days ago

Comments
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You only get 1 chance for a Steam demo at Next Fest, but you get unlimited chances for a demo before, as long as you don't release the game.
Hi! I tried playing from my pc (no controller available) and got stuck almost immediately - like, take this with a grain of salt because I'm really stupid, but after reading the instruction sign telling me how to fire the gun, I didn't understand how to progress (below the bridge, the way was blocked by the shipwreck, above, by the... bouncy thingies? Neither seemed to be destructible).
The game looks really cute though! Just account for the fact some players are really stupid.
you can shoot the eyeball switch!
Oh god I'm so stupid. I played a little further and it's fun! Love the art! My only issue is that the gun doesn't change facing as I move, which is really annoying, but it may be a keyboard control isue..
Yeah, the controller has a secondary quick-fire on the right joystick. I might set up an option for keyboard users. Thanks for the inpu
Nice! Pictures look amazing!
Pictures look good but the game description has 0 mention about what the game is, it's just you talking about releases. I'm not one of those people that blindly download random games, if there's no game description I move on.
Sorry don't mean to sound like a pr!ck, I have my own software released on here and know how hard it is to generate traffic to the page. Thought I'd leave a comment instead of just moving on. :)
Goodluck mate.. and get me that description! oh and p.s. I am most certainly happy to download a demo from Itch.. then it's mine to keep(within license agreements) I don't like Steam, just lost an account worth £25,000 had like 800 games, all my mods released on it.. rare valuable CSGO skins all gone because I lost my phone, can't use steamguard.. So no, I'd rather download the demo here than give Steam anymore time.
There's information on the main page, sounds like you got a direct link to the devlog. Happy to see that someone else has some love for itch over steam, Thanks for checking it out!
Ahhhh I didn't see that, I'll check it now.. this has happened to me before so thanks for setting me straight!.
Wow! The demo was great! Blitz got me a few times. Love the color scheme, animations, and especially when our main character first thinks his debts are good - his face! I'd like to be able to change weapon direction without letting go of the trigger though. Very cool!!
Thanks for playing, glad you liked Blitz. I Appreciate the comment, good note on the controls.