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It's in the character sets because its animated, you'll find it with the treasure chests.
Has anyone tried this in unity?
Edit: I got a different pack but it didn't work with unity.
Does this work with Unity? If you don't know, does each tile come as its own image?
Should work. Each tile should not be its own image. Look in to using tilesets in Unity. It's possible to use multiple sprites of the same image.
I work in unity and to clarify, are all the building tiles on the same image, you are talking about sprite sheets, for the tile editor it is good to have each tile as it's own image, or are all the buildings on one image?
What is the resolution of these sprites?
Are those sprites limited for RPG-Maker or can they be used on any engine?
Looks great! Does it contain assets that could be used for a hospital, including sprites for different staff members (doctor, nurse...)?
Hi if I buy any and all of your packs can I use them in a game for me to sell and can I alter the icons to suit the style of game.. Ie having run down buildings and over growth. I will credited all icons by you and if you want I can give you the altered icons to give out for free.
Yes, that's fine. If you buy my assets you can edit them as you please.
can i use Commercial Use ?
what the size of the tile and characters? 16x16?
Hi, are these compatible with the Old School modern set?
Not exactly. These are made to be better than the original Old School modern, as an expanded remaster. The color palette is different and the characters are in a new style. Most of the material from the original Old School modern set is here, recreated in the new Omega style.
But they do use the same base tile size, so they can work together without any problems. It just might require a little bit of editing in order for the visuals to match, mostly by color scheme.
I hope that makes sense. Thanks!
Hey, got a couple questions:
1. What would you recommend for battlebacks in rpgmaker with this? The enemies are relatively small so I'm assuming they're supposed to be in a line across the middle of the battles screen (assuming a front view), but I'm not quite sure if any of the default battlebacks would look good with that.
2. I don't want to make a game about kid characters, and so it's hard to tell, are the default hero ones i.e. the ones with sv_battlers adults or kids?
1. They'd work best in a side view setup; for battle backgrounds I normally make them by making maps out of the tiles and usIng that as an image.
2. I imagined them as teenagers; you can use them however you want!
Ooh, that battleback sounds like a good idea. Incidentally tho I'm going front view so that all the characters can potentially be usable in combat, so I was initially thinking of the battlebacks in terms of like Earthbound or something. But yeah, some battlebacks made of key map locations sound like just the thing.
If I purchase this, Can i use it for my own game that I can then put up for sale on steam?
Good job dude
I have a sugestion. Can you change the walk sprite and can you put the sprite, battler and face set base??
Good idea. I'll probably share the base at some point in the future. Thanks!
Awesome job, dude! How well do you think the tileset mixes with your previous releases, like Time Fantasy?
This is an entirely new style, so it's not designed to work with Time Fantasy. The only parts that would really work would be maybe the icons, or stuff like that.
But don't worry, Time Fantasy is getting its own modern-themed expansion soon too!
Do the animals have walking animations as well?
Nice! Are the battlers online sideways and not top or bottom? Also, what actions can they perform?
The hero battlers are for a Side View system. They have standard animations that would be expected for that type of rpg system- attack (with weapon), cast magic, take damage, crouch for bad status/low hp; victory dance; dead... there's also a variety of weapons that can be overlaid on the attack sprite animations.
It's priced that way because of the amount of content. There's enough graphics here for an entire game!