A downloadable game for Windows

Download NowName your own price

FAR OUT is a streamlined platforming game with a focus on smooth, simple controls. Levels are infinitely generated from hand-crafted 'slices'.


  • Tight, Fast Platforming - jump, double-jump, wall-jump - all the fun stuff!
  • Warp Ability - warp through walls and chain warps through enemies
  • Infinite Levels - generated from handmade level 'slices'
  • Level Editor - make your own level slices!
  • Plays great with a gamepad! - (but keyboard and mouse work too)
  • Custom Controls - (well, not in the beta demo)


The only survivor of a failed mission to an alien planet, Aubrey has been infected with a symbiotic ooze. Now she is alone on a journey through the stars and... Eh, who cares about the story...

It's time to run to the right and jump on things!

BETA DEMO is available for cool people who wanna give it a test play and willing to give me feedback.


Notes for Beta 1.0

  • The goal is to show the gamefeel and primary mechanics for feedback.
  • As such; the levels aren't particularly fine-tuned, they're just enough to provide a playground for the core mechanics.
  • If you choose "restart level" from the pause menu, the room will be generated fresh. You can use this if a room is bugged or too difficult.
  • There's some collision issues (after releasing, it seems they're more common than I realized). These are gonna be my priority for the next update!
StatusIn development
Rated 4.0 out of 5 stars
(3 total ratings)
Tags16-bit, Endless, jumping
Average sessionA few seconds
InputsKeyboard, Xbox controller, Gamepad (any)


Download NowName your own price

Click download now to get access to the following files:

FAROUT_beta1.0.zip 11 MB


Log in with itch.io to leave a comment.

Ok, that was cooler than i initially tought

what game engine is this?

I really enjoyed this, good job! My only feedback would be that it looks and feels strange when your position resets after you canceled the dash midway a tile of bubbles. There should probably be an animation there. I didn't know if there was any difference between blue bubbles and green bubbles either.

Other than that I enjoyed it, would buy it for a few bucks for sure.


That's actually been fixed since this release (and the collision issues been fixed too). Probably need to update the demo soon. :)

(1 edit)

I gave it a play, and I enjoyed it (after doing my best to shrug off the red mist). I liked the randomly generated levels, which made it a good game if someone wants to play for just a few minutes or dive in and play for an hour. Maybe I'm just really bad at platformers (which is the case), but I could definitely see this as a sort of rage game. I was definitely raging, but I had fun.

Here's a video I made for the game: https://youtu.be/-j5b9gyyo_4

Love it! This is super useful for me. Thanks for taking the time this is great stuff. :)

Keep it up you got a really good game here

(1 edit)

I'm playing it right now using a gamepad and the first thing I noticed is that the game registers button presses too sensitively. Sometimes when I just want to move left or right I fall though the platform I'm standing on because apparently the game also registers that I slightly press the down button. Other than that it's a fun game so far and the simple mechanics feel well executed and "natural". Also, the music is really cool! :D

I would love to see the finished version of this!


Controller sensitivity is a thing. It's different for different people. Some people have the problem you do, some don't.

So I've decided that the best solution is to add a controller sensitivity option. Added onto the to-do list! Thanks for the feedback, it's helping. :)

That's a good idea. I'm always happy to check out cool games and help other indie devs out. =)