I love your work! I'm considering buying this asset for a free to play unity project hosted by itch. I work with three other developers. Do we all need a license to use this asset?
Hey ! I'm actually considering buying your product for my project, but would you by any chance accept selling only the 4-directionnal ship vehicle ? That's basically all that I will need for the project
do you by any chance have a tile set for a beach I'm hoping to find a nice set with animated waves that roll in and out over the sand. I'm trying to make a game that will heavily involve a lot of time in a beach setting so I want to make those areas as nice as posable. for some reason itch wont load any images so I cant see the previews.
If you're using RPG Maker -- You'll probably need to animate the background using a parallel event, where you can manually change the map's background to the next frame in the sequence, waiting a few frames between each change, and have that loop.
I bought this pack, but I have a little problem with the placement of the tiles. I have placed each spritesheet in the correct tab, but I have a transparency problem. Here is a picture of my problem.
Do you have any idea where the problem is coming from?
The problem you're having is because of RPGMaker's inherent restrictions. The way to get around that is to set the water as a background in the map settings. The pack includes the animated water as individual images just for this purpose, to be used as a background layer.
Hey, just picked this pack up on Steam and am loving it so far. My only question is how you pull off masts with climbable ladders. Masts will have to be set to the star in the tileset configuration to allow for characters to walk behind them, but in order to climb the ladder on the mast, the character would need to be above it, not behind it. If you could shed some light on this I'd greatly appreciate it. Thanks!
Sounds like something you'd need to figure out within RPGMaker. Maybe there's a way to change the tileset if you cross a boundary, or maybe there's some script that allows for z-depth. good luck
what do you mean by "don't redistribute directly"? As in I have to link to where to download it opposed to including the assets with the game itself? Planning on using the sprites non-commercially to show off an open source engine raylib and I would like to to include the sprites with the game on github. Would that be ok?
If it's just for a demo or something that should be fine, but if you are planning to distribute them with an engine then that isn't allowed. If you're able to encrypt the graphics that would be preferable, so people can't rip them from your project for their own use. If you have some more specific needs send me an email and we'll see. Thanks
Hey just saying I love your sprites, I just bought nearly everything, but now while setting up I am on the ship tiles and characters and it appears that using the vehicle.png 's kinda don't work. It only marks the upper and middle (aka 2 sprites instead of the whole sheet) ^^' Just wanted to let you know. But still loving all the sets regardless *-* (PS I use RPGMMV and tried all vehicle png's )
Some excellent work here, nice and retro, as it should be.
I am looking for a vector version of something from the 8-bit era, but I can't find anything like this.
Is that because this cannot be made in vector form?
My issue is that screen sizes on iOS devices keep changing and although Apple has a unified codebase, I still have to create graphics for many screen sizes on different devices if in rasterized form, so vector would be a one size fits all.
Vector art and pixel art really aren't compatible. It's entirely different approaches.
Your best solution would be to come up with some sort of system that zooms or multiplies the image sizes but keeps it scaled properly so it doesn't stretch and the pixels remain intact proportionally. Good luck
Hey man your stuff is pretty much amazing. I'm looking at the Time Fantasy Bundle, any problems with your assets being used in a card game - I'm wanting to make a 16-bit RPG themed card game.
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I love your work! I'm considering buying this asset for a free to play unity project hosted by itch. I work with three other developers. Do we all need a license to use this asset?
That should be fine, if you're working with a team you only need to buy it once and not for everybody. Thanks!
Hey !
I'm actually considering buying your product for my project, but would you by any chance accept selling only the 4-directionnal ship vehicle ? That's basically all that I will need for the project
Greetings ^^
do you by any chance have a tile set for a beach I'm hoping to find a nice set with animated waves that roll in and out over the sand. I'm trying to make a game that will heavily involve a lot of time in a beach setting so I want to make those areas as nice as posable. for some reason itch wont load any images so I cant see the previews.
How do you use the parallax background?
If you're using RPG Maker -- You'll probably need to animate the background using a parallel event, where you can manually change the map's background to the next frame in the sequence, waiting a few frames between each change, and have that loop.
Thanks!
Hi ! Nice work !
I bought this pack, but I have a little problem with the placement of the tiles. I have placed each spritesheet in the correct tab, but I have a transparency problem. Here is a picture of my problem.
Do you have any idea where the problem is coming from?
Thank you :)
Hi, it looks correct to me.
The problem you're having is because of RPGMaker's inherent restrictions. The way to get around that is to set the water as a background in the map settings. The pack includes the animated water as individual images just for this purpose, to be used as a background layer.
Thanks
Thanks for the answer, I had not thought of this possibility !
Thanks again for your job! Your packs are really excellent :)
Hey, just picked this pack up on Steam and am loving it so far. My only question is how you pull off masts with climbable ladders. Masts will have to be set to the star in the tileset configuration to allow for characters to walk behind them, but in order to climb the ladder on the mast, the character would need to be above it, not behind it. If you could shed some light on this I'd greatly appreciate it. Thanks!
Sounds like something you'd need to figure out within RPGMaker. Maybe there's a way to change the tileset if you cross a boundary, or maybe there's some script that allows for z-depth. good luck
Can this be used in a comercial game? If so, is there any other requirements such as leaving you in the credits?
Commercial use is fine. No restrictions on use (just don't redistribute them directly), and no credit is necessary. Thanks
does this apply to all your other asset packs? I am considering the bundle as all this looks fantastic.
Yes
what do you mean by "don't redistribute directly"? As in I have to link to where to download it opposed to including the assets with the game itself? Planning on using the sprites non-commercially to show off an open source engine raylib and I would like to to include the sprites with the game on github. Would that be ok?
If it's just for a demo or something that should be fine, but if you are planning to distribute them with an engine then that isn't allowed. If you're able to encrypt the graphics that would be preferable, so people can't rip them from your project for their own use. If you have some more specific needs send me an email and we'll see. Thanks
Hey just saying I love your sprites, I just bought nearly everything, but now while setting up I am on the ship tiles and characters and it appears that using the vehicle.png 's kinda don't work. It only marks the upper and middle (aka 2 sprites instead of the whole sheet) ^^' Just wanted to let you know. But still loving all the sets regardless *-* (PS I use RPGMMV and tried all vehicle png's )
Make sure to add a $ to the filename if you're using RPG Maker. Thanks
Some excellent work here, nice and retro, as it should be.
I am looking for a vector version of something from the 8-bit era, but I can't find anything like this.
Is that because this cannot be made in vector form?
My issue is that screen sizes on iOS devices keep changing and although Apple has a unified codebase, I still have to create graphics for many screen sizes on different devices if in rasterized form, so vector would be a one size fits all.
Vector art and pixel art really aren't compatible. It's entirely different approaches.
Your best solution would be to come up with some sort of system that zooms or multiplies the image sizes but keeps it scaled properly so it doesn't stretch and the pixels remain intact proportionally.
Good luck
I would have thought it did that as the size requirements are usually x2 or x3 etc..
I was wondering where those vehicle sprites were! ;)
Hey man your stuff is pretty much amazing. I'm looking at the Time Fantasy Bundle, any problems with your assets being used in a card game - I'm wanting to make a 16-bit RPG themed card game.
Cheers
Go for it! Sounds cool!