Hey just saying I love your sprites, I just bought nearly everything, but now while setting up I am on the ship tiles and characters and it appears that using the vehicle.png 's kinda don't work. It only marks the upper and middle (aka 2 sprites instead of the whole sheet) ^^' Just wanted to let you know. But still loving all the sets regardless *-* (PS I use RPGMMV and tried all vehicle png's )
Ship RPG Tileset
A downloadable asset pack for Windows, macOS, and Linux
Set sail! This group of pixel-art tilesets allows you to create ships and boats for your RPG world. This is an expansion pack for the Time Fantasy RPG assets. The tiles in this pack will fit with all of my graphics in this style.
This expansion includes:
- Terrain-layer tilesets for building ships (vertical, east, west, and interior)
- Object-layer tileset with masts, sails, cannons, and more!
- Vehicle sprites for boats, ships, pirate ships and airships.
- Animated water/wave graphics for use at the bottom of the ship.
- BONUS: Four pirate character sprites in the Time Fantasy style.
- Also included: a four-frame sea background tile (based on the original water tiles in Time Fantasy)
In addition to a regular 16x16 sheets for general use, this pack includes versions of all graphics formatted for use in RPGMaker VX/Ace and RPGMaker MV.
These assets are made to fit with the other Time Fantasy asset packs:
- Character Sprites
- Fantasy Tileset pack
- Monsters Sprites
- Winter Tiles Expansion
- Dwarves vs Elves Sprite Pack
- Animals Sprite Pack
- Farm and Fort Tiles (and Icons)
Check out my website at timefantasy.net for updates and freebies.
In order to download this asset pack you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:
- Small UpdateOct 14, 2017
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Some excellent work here, nice and retro, as it should be.
I am looking for a vector version of something from the 8-bit era, but I can't find anything like this.
Is that because this cannot be made in vector form?
My issue is that screen sizes on iOS devices keep changing and although Apple has a unified codebase, I still have to create graphics for many screen sizes on different devices if in rasterized form, so vector would be a one size fits all.
Vector art and pixel art really aren't compatible. It's entirely different approaches.
Your best solution would be to come up with some sort of system that zooms or multiplies the image sizes but keeps it scaled properly so it doesn't stretch and the pixels remain intact proportionally.
I was wondering where those vehicle sprites were! ;)
Hey man your stuff is pretty much amazing. I'm looking at the Time Fantasy Bundle, any problems with your assets being used in a card game - I'm wanting to make a 16-bit RPG themed card game.