A downloadable asset pack for Windows, Mac OS X, and Linux

Buy Now$10.00 USD or more

Create epic battles in your RPGs with the Time Fantasy Monsters pack. This pack includes over a hundred new sprites in the Time Fantasy style, with 24 human characters and over 80 animated monsters!

This pack is compatible with all graphics in my Time Fantasy style.
Note: The environments shown in the screenshots are from my RPG Tiles Pack.

Time Fantasy is being invaded by monsters! Tribes of orcs ravage the land. The forests have come alive. Creatures lurk in the shadows of dungeons. Heroes charge into battle on horseback. This collection of sprites introduces a huge variety of heroes, monsters and bosses to bring your game's battles to the next level.

This pack includes:

  • 20 "oversized/boss" monster sprites; 40 regular monster sprites
  • All monsters have full four-direction walking animations and single-frame battlers, perfect for side-view battles
  • 16 unique orc character sprites
  • Full sheet of 8 horses
  • 24 new character sprites with emotion animations, pose animations, and horse-riding variations
  • 16 new NPCs
  • Over 100 sprites total!

Check out the website at timefantasy.net for updates and freebies.

More information

Published303 days ago
StatusReleased
CategoryAssets
Rating
(4)
Authorfinalbossblues
Tags16-bit, Monsters, pixel, Pixel Art, Retro, rpg, RPGMaker, sprites

Purchase

Buy Now$10.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $10.00 USD. You will get access to the following files:

tf_monsters_assetpack.zip 3 MB

Comments

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(+1)

Quick question, three actually

1) is everything animated? (horses, monsters, characters). And if so, are they animated in the four directions?

2) what is the license on the images?

3) can we modify and tweak if we like? for example color pallette shifts, add/removing parts, etc


Thanks

1. Yes
2. https://www.gamedevmarket.net/terms-conditions/#pr..
3. Yes

Awesome cheers mate

This looks amazing! How large are the "oversized" monsters? Are they big enough to look decent in a 32x32 tiled world?

This might help you gauge the size:


Human, regular-sized monster and an oversized "boss" monster. 100% size on a 16x16 grid.