I like the overall concept, art style, and how fleshed out this game is. I know ur aware of some of the issues, but ya the controls are so wonky which is a nightmare during some of the platforming sections. This made me abandon it after the second upgrade. I also feel like the text logs were too long, the first 30 minutes of the game is 70% reading lol. I bet if you did a remake it would be really good !
The controls feel downright disobedient. Also, even going through all the logs up until just before the TIMED SEQUENCE I feel like we got almost 0 symbiote. So didn't even get what drew me in.
Yeah, it's crazy to go back and play this one after my newer stuff, how much things have improved. Thanks for playing!
Now you've got me thinking about a remake... LOL...
(also (spoilers): you were playing as the symbiote the entire time, just infesting the body of the girl :o Maybe it isn't as clearly explained by the end)
Great short game, would love to see all these ideas expanded on! The platforming towards the end was murder on my hands, but I pulled it off. Only thing is I couldn't find one of the artifacts (the first one on the checklist), and I backtracked everywhere. Hidden behind a foreground pillar maybe?
Thanks! I think the first artifact was in the Hive area, in a hidden wall-jump section, if it's the right one I'm thinking of. Either way, thanks for playing! The final area is a real platforming challenge. I do want to revisit it someday and make more levels in the style of the final area, when you have all the abilities unlocked! It can get really acrobatic.
This game is lacking fighting with only one boss fight and less enemy variations but it is more to exploration. Can be judged from abilities which are exploring abilities
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I like the overall concept, art style, and how fleshed out this game is. I know ur aware of some of the issues, but ya the controls are so wonky which is a nightmare during some of the platforming sections. This made me abandon it after the second upgrade. I also feel like the text logs were too long, the first 30 minutes of the game is 70% reading lol. I bet if you did a remake it would be really good !
The controls feel downright disobedient. Also, even going through all the logs up until just before the TIMED SEQUENCE I feel like we got almost 0 symbiote. So didn't even get what drew me in.
Yeah, it's crazy to go back and play this one after my newer stuff, how much things have improved. Thanks for playing!
Now you've got me thinking about a remake... LOL...
(also (spoilers): you were playing as the symbiote the entire time, just infesting the body of the girl :o Maybe it isn't as clearly explained by the end)
...that spoiler bit I honestly think mighta been more impactful as a false conclusion by the dad I think would.
Amd either way, still feels like the symbiote had barely symbioted... felt like the least important part of the story named after it...
lol idk what you would want it to do, but thanks for playing!
this was a really sad game! :'-(
Great short game, would love to see all these ideas expanded on! The platforming towards the end was murder on my hands, but I pulled it off. Only thing is I couldn't find one of the artifacts (the first one on the checklist), and I backtracked everywhere. Hidden behind a foreground pillar maybe?
Thanks! I think the first artifact was in the Hive area, in a hidden wall-jump section, if it's the right one I'm thinking of. Either way, thanks for playing! The final area is a real platforming challenge. I do want to revisit it someday and make more levels in the style of the final area, when you have all the abilities unlocked! It can get really acrobatic.
Good metroidvania!
This game is lacking fighting with only one boss fight and less enemy variations but it is more to exploration. Can be judged from abilities which are exploring abilities