EDIT: Fixed, it doesnt work if the file is inside a subfolder, it has to be the main img/characters folder.
I MIGHT be going insane but I believe the RED_ElementsFix plugin to fix positioning in MZ doesn't work. I've tried using it alone in a project, the file starts with ), and it doesn't move the sprite around at all in any direction. Maybe it's been affected by a MZ core patch? Or am I missing something? (screenshot: green line where the actual bottom of the frame is. Supposed to be standing next to the glint bit).
I just tested it out with a new project in MZ, and with a fresh download the plugin from this page, and it's working for me. MZ says that my current corescript is 1.9.0 which appears to be the latest update that I have access to. If you have scripting conflicts it might be another plugin causing problems.
Welp, from your screenshot and feedback and some futzing around I think found the issue, in case you want to add it as a note to the guide/plugin: It does not work if the file is inside a subfolder (for example img/characters/actors) rather than just img/characters. In any case with that fixed I can advance, cheers and thanks for the cool assets o/
For my specific project, I have had some trouble sourcing characters & matching portraits while maintaining the same theme.
Nonetheless, combining this tool and additional software has allowed me to maintain a consistent look for my characters while saving time!
For example, I needed a blue skin tone for a portrait that I liked, so I simply modified the editor to include additional tones and added new variations of the provided heads to get a repeatable version of my characters.
The same is true for slightly modified faces, armors and more.
Wonderful work, thank you for sharing this with the masses!
Hi Blues,I would like to know if the Steam version will be kept updated. If so, I will prioritize that version as I still have some Steam balance to use.
It does get updates but much much slower because I don't control that account directly. I pass along updates to them but it goes out on their own schedule.
Also I don't directly respond to comments on those because I don't really see them, the steam version goes through the publisher while the itch page is mine directly. Thanks!
thank you! I just realized that time fantasy and time elements are two completely different styles. I also want to know an important thing, which style will you focus on in your future work? I will purchase this style of asset package and subscribe to your Patreon! We look forward to your reply.
The Time Fantasy series is complete as far as full releases go, though I continue to support it with add-ons and requests on patreon.
Going forward there will be more full expansion packs for the Elements series-- I have a big list of things for character expansions and new tileset biomes. This series also gets additional updates and add-ons on patreon.
You might think of the Elements style as a sequel to the Time Fantasy assets; the character proportions and color palettes are different; but there's overlap in the 16x16 tilebase: recent tile releases will often include variants compatible with Time Fantasy and Time Elements.
Hello! Do I get to access this pack along with the generator plus the rights to use in a commercial project if I join your patreon tier 2 for at least a month? Asking before I either buy or sign there. Also asking about the action RPG characters (I saw the monsters were included, but don't know about the core ones)
Right now this pack isn't available anymore for newer patrons. Big core packs like this only have temporary download keys for patrons that come down a few months after the release. The FAQ thread on my patreon explains in more detail, and has download links to the packs available for patrons.
As for the Action RPG Monsters set, that one does have a patron download because a lot of the content was released on Patreon first and then compiled for the release. These kinds of packs will always be available for patrons and the store page is more of a convenience for non-patrons; and there will be a note on the store page for any packs like this which are free for patrons, so people don't buy them by mistake. Hope that clarifies everything.
Hey, just bought these(amazing work by the way, I recently purchased your village set and it's great). It seems the generator doesn't work on mac. I'm using a 2014 mac with Big Sur, and the app continually crashes, and that's after I had to do some terminal fiddling to get it past mac's crap security options. Any help would be appreciated. Thanks. I can send a log if needed from the crash, if that helps.
Hi, please add more attack animations including for two handed weapons for you next expansion pack. Always on lookout for your release pack. Awesome as always!
Thanks! Running animation wasn't included because sometimes depending on the game engine, it can be made by speeding up the walk animation. I agree that it doesn't look anywhere near as good as full running animations, but it allowed me to prioritize other animations instead. It's not impossible that I make more animations in the future, but in all honesty-- any new animations are a low priority because there are so many existing pieces that'd need to be re-animated, and it'd require the whole generator and sheet to be restructured.
For the time being, future character expansions will be more pieces, accessories and weapons that will build on the existing animations.
Run animations for full custom characters would be more likely because it could be done without reworking the existing system.
Sorry if that's not the answer you want to hear from me, but I like to be open. If you have other suggestions for how to handle it, I'm open to hearing more. Thanks!
if i made my own custom character with the generator, could i commission you for a running animation? or a unique attack animation? I really would like to use time elements for a jrpg..
Hey Finalbossblues! I'm dubting about buying this pack or time fantasy. But I have a question. Do Time Elements or Time Fantasy include Side View Battlers? Thank you in advice :)
Yes, the Time Fantasy style has a lot of Side view battlers, in an expansion pack and also as a lot of patreon standalone assets. For elements, side view battlers are possible to make by putting together some of the animations, though it was designed for four-directional action combat so not every animation lines up perfectly. thanks!
You'll likely need to reorganize the sheets; they don't include RMXP format by default. But as long as you organize them in the XP format (and use them alongside other similar styled pixel art so they don't look out of place) there's no reason that they wouldn't work. Thanks!
Hi there - looking for a good asset source and came across your Time Elements series! Really like the work and I'm excited to see what you make next.
I did have a question (and maybe it's a weird one..) but, if I was interested in also subscribing to your Patreon, what would be the best way to access this Core Pack and Expansion (and hopefully other assets) - Subscribing through Patreon alone, buying them separately, or both?
This is no longer available on patreon, only when it was first released, so it would need to be purchased separately from patreon. This should explain how it works:
Every regular pack gets a patron download when they are first released. Patrons at that time can then download them for free. This rewards those who are already patrons before new packs are released. As long as you are a patron -- you'll get access to the download key for any packs as they are released during that time.
These release keys are revoked after 2-3 months. That way, latecomers can still have access to the downloads, but they won't be up forever. New patrons are welcome to download these packs if the link is still available in the archive, but it isn't guaranteed to always be available.
The FAQ thread on my patreon page lists all the packs that are available to patrons, there's a bunch that are always available as patron bonuses, this timing is for the major releases like this one.
Got a question regarding your patreon content! As the assets in this pack contains animations for 4 direction Action Combat, do you have any monster designs that goes along with it? That is 4 Direction Attack animations for enemies.
There will be a future pack with monsters designed for this style of action combat. I've already shared 12 of them on my patreon throughout the summer. Thanks!
Amazing character generator. I'm using MZ and used the plugin provided which does fix the position in game but the sprite in the save file icon and in battles is still offset. When using a weapon, the animation for the weapon animates below the sprite of the player. Any way to fix this?
They're not designed to work with the default weapon system in rpgmaker because it causes all sorts of problems (with other styles too-- their weapon system is very poorly designed)-- so the best solution is to just export multiple versions of your character with different weapons and then switch which sheet you're using. Thanks
The export formats are explained in the PDF file. If you need to customize it to a specific format for your own use, then you'll need to edit the files yourself. Thanks!
Yes, there will be more expansions. My next release will be a pack of monsters, but after that I plan to return to the character pieces with the next expansion. thanks!
It's just how the layering system works in the generator. You can export them separately and combine them in your game! The assets are designed so a sword and shield combo looks good together. thanks
Hello, I have both this and the expansion sheet, and just wanted to let you know, there are some cases in which the 'holding up' sprites generated have the arms hidden behind the head, specifically for the left and right facing frames, seems to be a layering issue. I can post examples if you need but I just wanted to let you know.
Yes, this is explained in depth in the included PDF guide. Some animations are simply too complex and if you want to use them for your game, you can use the sheets in an image editor to compile them yourself to have more individual control over the layering.
Hello! I love your work, thanks for all that you do! Just a quick question—I bought this set so I could use the customizer, but I can't get it to open on my Mac... I get a "The application "Elements Character Generator" can't be opened" error. I checked and it doesn't seem to be related to security settings, which was my first thought. Do you know if anyone else has had a similar issue, and if there's a workaround? Thank you!
Did you ever find a fix for this? I am having the same issue. My guess, is the application is made for intel based MACs and not M1 and above Apple Silicone MACs. Just a hunch.
I'm an individual who bought this product on steam, and I wanted to say I really appreciate it. I've bought the entire Time Elements package, and it's great brother
I hate to be this kind of person, but are there any chances you'd release another package, akin to the character expansion set for it? I'd definitely buy it, especially if it included something like a fishing pole.
Either way, I love your stuff. I've followed you on itch io and I'm likely to buy more.
Yes you can do anything you want with them, the only limitations are in the generator which assumed specific layers, but you can combine the assets in other ways too.
is it possible to add our own modular pieces to the generator? If I made a hairstyle for example can I add a file to the generator and update a settings file somewhere to include that module in the options?
A question: Is there a way to change the spritesheet layout regarding directions (Down, Left, Right, Up --> Up, Left, Right, Down, etc.)? Some software uses a different directional layout than RPG Maker. Would love to not have to edit every single PNG.
Hmm, if there's no software that exists for re-organizing spritesheets, there's probably some sort of plugin or action for aesprite or photoshop that might help with that. I know at least there's some softwares that can easily splice up spritesheets into individual files so there's probably something that can rearrange them back together. thanks!
So I would like to be able to randomize the characters or modify characters in game. Is there any way to license the character generator code so I can see how it is done? Is it just overlaying and then saving the sequence?
I have no plans to make faces. As for the TF monsters, they should work fine if you update the colors to match. The TF style uses different colors but they have the same 16x16 base size, so the monsters should work as enemies. Thanks!
Not anymore now; new packs are shared with patrons when they are first released, but that's a benefit for active patrons so the download key is removed after a couple of months.
Are you able to export a piece without a base? For example, can I choose an armor set and export it so that it just shows the armor but the body isn't shown?
Where could I get / buy more clothes options and a female body type other than making them myself, if possible? They might not exist, but I figured I'd ask anyways. Thanks :)
hmm I'm not sure. It uses JSON files for most things so maybe you can find something if you dig in the settings files-- I'll ask the programmer, thanks!
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EDIT: Fixed, it doesnt work if the file is inside a subfolder, it has to be the main img/characters folder.
I MIGHT be going insane but I believe the RED_ElementsFix plugin to fix positioning in MZ doesn't work.
I've tried using it alone in a project, the file starts with ), and it doesn't move the sprite around at all in any direction.
Maybe it's been affected by a MZ core patch? Or am I
missing something? (screenshot: green line where the actual bottom of the frame is. Supposed to be standing next to the glint bit).
I just tested it out with a new project in MZ, and with a fresh download the plugin from this page, and it's working for me. MZ says that my current corescript is 1.9.0 which appears to be the latest update that I have access to. If you have scripting conflicts it might be another plugin causing problems.
For reference, here's a screenshot of the character sheet imported into RPGMaker with the name that I gave it, which works with the alignment plugin as expected: movement and collision test.
Welp, from your screenshot and feedback and some futzing around I think found the issue, in case you want to add it as a note to the guide/plugin:
It does not work if the file is inside a subfolder (for example img/characters/actors) rather than just img/characters.
In any case with that fixed I can advance, cheers and thanks for the cool assets o/
Thanks for the heads up! Glad you got it working.
感谢你的建议。我们的软件有不使用RPG Maker的用户,且它按设计正常运行。针对RPG Maker的插件将解决这个问题,如果你想用其他方式解决,欢迎你自己制作插件。谢谢
我在建议你们之前就已经自己写了点代码进行纠正,仅仅需要纠正每个帧的显示高度,而不是像你们提供的修复插件那样愚蠢的解决。虽然我自己解决了这个问题,但是这不是最理想的情况,因为这多了近一半的空白像素数据,导致图片文件容量增大,加载速度变慢。(任何游戏引擎在面对帧动画时都是相同的,都是截取图片的一部分,但在加载时会把不需要的那部分空白像素也算上。)前面我说过了,我自身也是程序员,我站在程序的角度上给你提供建议,可以很轻松的实现纠正,而不需要修改你现有的美术素材。
这不是错误,而是有意为之,因为额外的空间用于某些动画,例如武器。如果您是 RPG Maker 用户,我们提供了一个插件,可以解决 RPG Maker 的对齐限制。您可以在主页上找到下载链接:“RMMV/MZ Alignment Fix Plugin (zip)”。
I love this tool a lot!
For my specific project, I have had some trouble sourcing characters & matching portraits while maintaining the same theme. Nonetheless, combining this tool and additional software has allowed me to maintain a consistent look for my characters while saving time!
For example, I needed a blue skin tone for a portrait that I liked, so I simply modified the editor to include additional tones and added new variations of the provided heads to get a repeatable version of my characters.
The same is true for slightly modified faces, armors and more.
Wonderful work, thank you for sharing this with the masses!
Hi Blues,I would like to know if the Steam version will be kept updated. If so, I will prioritize that version as I still have some Steam balance to use.
It does get updates but much much slower because I don't control that account directly. I pass along updates to them but it goes out on their own schedule.
Also I don't directly respond to comments on those because I don't really see them, the steam version goes through the publisher while the itch page is mine directly.
Thanks!
thank you! I just realized that time fantasy and time elements are two completely different styles. I also want to know an important thing, which style will you focus on in your future work? I will purchase this style of asset package and subscribe to your Patreon! We look forward to your reply.
The Time Fantasy series is complete as far as full releases go, though I continue to support it with add-ons and requests on patreon.
Going forward there will be more full expansion packs for the Elements series-- I have a big list of things for character expansions and new tileset biomes. This series also gets additional updates and add-ons on patreon.
You might think of the Elements style as a sequel to the Time Fantasy assets; the character proportions and color palettes are different; but there's overlap in the 16x16 tilebase: recent tile releases will often include variants compatible with Time Fantasy and Time Elements.
Thanks!
Hello! Do I get to access this pack along with the generator plus the rights to use in a commercial project if I join your patreon tier 2 for at least a month? Asking before I either buy or sign there. Also asking about the action RPG characters (I saw the monsters were included, but don't know about the core ones)
Right now this pack isn't available anymore for newer patrons. Big core packs like this only have temporary download keys for patrons that come down a few months after the release. The FAQ thread on my patreon explains in more detail, and has download links to the packs available for patrons.
As for the Action RPG Monsters set, that one does have a patron download because a lot of the content was released on Patreon first and then compiled for the release. These kinds of packs will always be available for patrons and the store page is more of a convenience for non-patrons; and there will be a note on the store page for any packs like this which are free for patrons, so people don't buy them by mistake. Hope that clarifies everything.
Thanks!
Hey, just bought these(amazing work by the way, I recently purchased your village set and it's great). It seems the generator doesn't work on mac. I'm using a 2014 mac with Big Sur, and the app continually crashes, and that's after I had to do some terminal fiddling to get it past mac's crap security options. Any help would be appreciated. Thanks. I can send a log if needed from the crash, if that helps.
Sure, go ahead and send me more information in a message; I'll pass it along to the programmer. Thanks!
Hi, please add more attack animations including for two handed weapons for you next expansion pack. Always on lookout for your release pack. Awesome as always!
it would be real nice with a running animation
you got so much other stuff in here but no running
sell it as expansion and i would pay.
Thanks! Running animation wasn't included because sometimes depending on the game engine, it can be made by speeding up the walk animation. I agree that it doesn't look anywhere near as good as full running animations, but it allowed me to prioritize other animations instead. It's not impossible that I make more animations in the future, but in all honesty-- any new animations are a low priority because there are so many existing pieces that'd need to be re-animated, and it'd require the whole generator and sheet to be restructured.
For the time being, future character expansions will be more pieces, accessories and weapons that will build on the existing animations.
Run animations for full custom characters would be more likely because it could be done without reworking the existing system.
Sorry if that's not the answer you want to hear from me, but I like to be open. If you have other suggestions for how to handle it, I'm open to hearing more. Thanks!
if i made my own custom character with the generator, could i commission you for a running animation?
or a unique attack animation?
I really would like to use time elements for a jrpg..
For just one character, it's likely. Send me a message or email and I'll take a look. thanks
Entered a game jam using your (edited) character sprites, here's a link to the demo:
https://cid331.itch.io/trails-of-tranquility
Do you plan on making some sci-fi stuff for time elements
Yes, definitely! But... when? There's other stuff at the top of the list first :shrug:
Hey Finalbossblues! I'm dubting about buying this pack or time fantasy. But I have a question. Do Time Elements or Time Fantasy include Side View Battlers? Thank you in advice :)
Yes, the Time Fantasy style has a lot of Side view battlers, in an expansion pack and also as a lot of patreon standalone assets. For elements, side view battlers are possible to make by putting together some of the animations, though it was designed for four-directional action combat so not every animation lines up perfectly. thanks!
Hey, do you know if this can work on RMXP which has a standard of 32x48 measurements.
You'll likely need to reorganize the sheets; they don't include RMXP format by default. But as long as you organize them in the XP format (and use them alongside other similar styled pixel art so they don't look out of place) there's no reason that they wouldn't work. Thanks!
Hi there - looking for a good asset source and came across your Time Elements series! Really like the work and I'm excited to see what you make next.
I did have a question (and maybe it's a weird one..) but, if I was interested in also subscribing to your Patreon, what would be the best way to access this Core Pack and Expansion (and hopefully other assets) - Subscribing through Patreon alone, buying them separately, or both?
Maybe a better way to phrase it: Does subscribing to your Patreon give access to the Core Pack and Expansion? If so, which membership level?
This is no longer available on patreon, only when it was first released, so it would need to be purchased separately from patreon. This should explain how it works:
The FAQ thread on my patreon page lists all the packs that are available to patrons, there's a bunch that are always available as patron bonuses, this timing is for the major releases like this one.
Thanks!
Wow - awesome reply, and thank you. Really interested in your work! You'll probably see me as a Patreon sub soon :)
Got a question regarding your patreon content! As the assets in this pack contains animations for 4 direction Action Combat, do you have any monster designs that goes along with it? That is 4 Direction Attack animations for enemies.
There will be a future pack with monsters designed for this style of action combat. I've already shared 12 of them on my patreon throughout the summer. Thanks!
Amazing character generator. I'm using MZ and used the plugin provided which does fix the position in game but the sprite in the save file icon and in battles is still offset. When using a weapon, the animation for the weapon animates below the sprite of the player. Any way to fix this?
They're not designed to work with the default weapon system in rpgmaker because it causes all sorts of problems (with other styles too-- their weapon system is very poorly designed)-- so the best solution is to just export multiple versions of your character with different weapons and then switch which sheet you're using. Thanks
Hello again,
Is it possible to include the white variant for the hair and back hairstyles?
Also, a bit more colors for the clothes and tails to combine with beastears
Hello,
I liked it and recommend it, but, Your Linux program has a resolution problem and I can't export it to RPG Maker MV format
Thank you
You can now manually change the scale by editing the "Window Scale" value in the Settings.json file, thanks!
Hello again,
I bought the generator, but if I click on any export button, the result is the same... it exports a full sheet
And is it possible to export the characters with a specific size?
The export formats are explained in the PDF file. If you need to customize it to a specific format for your own use, then you'll need to edit the files yourself. Thanks!
My bad, Now I noticed the sheets are differents -_-'
Hi,
Are there plans to update this generator with more parts?
Yes, there will be more expansions. My next release will be a pack of monsters, but after that I plan to return to the character pieces with the next expansion. thanks!
It's just how the layering system works in the generator. You can export them separately and combine them in your game! The assets are designed so a sword and shield combo looks good together. thanks
any sales or bundles coming up?
summer sale just ended, so the next big one will be the fall sale I think. i might set up a regular bundle in the meantime, thanks for the reminder!
well if you set up a bundle for all time elements stuff ill get it today :)
It's up thanks :)
this is so cool wow
Hello, I have both this and the expansion sheet, and just wanted to let you know, there are some cases in which the 'holding up' sprites generated have the arms hidden behind the head, specifically for the left and right facing frames, seems to be a layering issue. I can post examples if you need but I just wanted to let you know.
Yes, this is explained in depth in the included PDF guide. Some animations are simply too complex and if you want to use them for your game, you can use the sheets in an image editor to compile them yourself to have more individual control over the layering.
Thanks!
Hello there, I came to ask is there a way to change the size of the generator. The app is so big I can't the bottom display of the sprite sheet
Yes, this was added in an update.:
thanks!
thank you.
Is there a way to get that updated settings.json file in the expansion set? I only have the expansion but it works standalone without the core set.Never mind, I found it. I was using an old version of the generator from Patreon.
Came here for this! Bless you, sir!!
Hello! I love your work, thanks for all that you do! Just a quick question—I bought this set so I could use the customizer, but I can't get it to open on my Mac... I get a "The application "Elements Character Generator" can't be opened" error. I checked and it doesn't seem to be related to security settings, which was my first thought. Do you know if anyone else has had a similar issue, and if there's a workaround? Thank you!
I don't use a mac so I'll have to ask the programmer. In the meantime maybe a windows emulator might work? Thanks for letting me know
Did you ever find a fix for this? I am having the same issue. My guess, is the application is made for intel based MACs and not M1 and above Apple Silicone MACs. Just a hunch.
Hey there,
I'm an individual who bought this product on steam, and I wanted to say I really appreciate it. I've bought the entire Time Elements package, and it's great brother
I hate to be this kind of person, but are there any chances you'd release another package, akin to the character expansion set for it? I'd definitely buy it, especially if it included something like a fishing pole.
Either way, I love your stuff. I've followed you on itch io and I'm likely to buy more.
Yes I absolutely have more expansions planned! Thank you! :)
Hi!
Are the sprites designed in a way to allow both sword and shield (main and off hands) on at the same time?
Yes you can do anything you want with them, the only limitations are in the generator which assumed specific layers, but you can combine the assets in other ways too.
is it possible to add our own modular pieces to the generator? If I made a hairstyle for example can I add a file to the generator and update a settings file somewhere to include that module in the options?
All you need to do is paste the new files into the folders. Easy!
Hello, great sprites! Amazing work : )
A question: Is there a way to change the spritesheet layout regarding directions (Down, Left, Right, Up --> Up, Left, Right, Down, etc.)? Some software uses a different directional layout than RPG Maker. Would love to not have to edit every single PNG.
Hmm, if there's no software that exists for re-organizing spritesheets, there's probably some sort of plugin or action for aesprite or photoshop that might help with that. I know at least there's some softwares that can easily splice up spritesheets into individual files so there's probably something that can rearrange them back together. thanks!
So I would like to be able to randomize the characters or modify characters in game. Is there any way to license the character generator code so I can see how it is done? Is it just overlaying and then saving the sequence?
This assets are really awesome, and the characters generator Is a really usefull feature, nice job!!!
I have a few questions.
Do you plan to update the generator to create, other than sprites and battlers, character faces?
The characters created with those assets are compatibile to use in battles with your time fantasy monster pack?
I have no plans to make faces. As for the TF monsters, they should work fine if you update the colors to match. The TF style uses different colors but they have the same 16x16 base size, so the monsters should work as enemies. Thanks!
Thanks.
Does any Patreon tier gives access to it?
Not anymore now; new packs are shared with patrons when they are first released, but that's a benefit for active patrons so the download key is removed after a couple of months.
Can't wait to see the Time Elements enemies
Are you able to export a piece without a base? For example, can I choose an armor set and export it so that it just shows the armor but the body isn't shown?
Yes, they don't use a base at all and the pieces can be standlone.
Does every character you make have an attack animation or only some?
All of the pieces included can be used for attacks. The only exception are the pre-made NPC characters like the children.
It's pretty cool.
Where could I get / buy more clothes options and a female body type other than making them myself, if possible? They might not exist, but I figured I'd ask anyways. Thanks :)
New expansion coming soon! Stay tuned :)
hi admin, I am consider between this asset and "80+ RPG Characters Sprites" asset, can you tell me the deference ?
In addition to the modular pieces, the sprites are a different art style. It's up to you which style best fits your project.
Thanks!
quick questions.
Is there a way to modify the export logic?
I'd like to get a 4 frame walking as that's default in the engine i'm using. Is this doable?
And can we setup the "Full Sheet" to allow for a specific size, like having it automatically being VX for my use case.
Being able to tinker with some of the generator would cut down my workflow time greatly.
hmm I'm not sure. It uses JSON files for most things so maybe you can find something if you dig in the settings files-- I'll ask the programmer, thanks!
Much appreciated if you can come back with something useful. If not thank you for looking into it!