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  Hi! I purchased your sprites and tilesets on Comodo Plaza yesterday because I really liked the style. I bought several packs, mainly the main Time Fantasy pack, paying by credit card from Italy. The sprites are very nice , I downloaded several size versions and I’m satisfied. However, there’s one thing I can’t figure out: some tilesets don’t seem to be compatible with my RPG Maker MZ. Let me explain better, the water tiles and their animations seem to work fine, but the ground, house walls, and roofs don’t. Unfortunately, I don’t know how to use any image editor, let alone fix each tile that doesn’t align with my RPG Maker grid. I hope I explained myself clearly and that you can help me solve this, so I can create my game using your work. Thank you.  

If the water tiles work fine and the others don't, then that sounds like you're using the right sizes but likely have the tilesets in the wrong slots. RPGMaker has a weird system that expects tiles to be set up in a specific way: tileA2, A3, tileB, etc. The sets should work if you arrange them based on the tiletype in the filename. If you need more help send me an email with some specific examples of how they look in your game then I'll know for sure the problem.
thanks!

I got all your Time Elements tools and tile sets via Steam. Are you planning to do more TE stuff? I'm absolutely in love with these

Yes thank you! There'll definitely be more :)

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I'm willing to buy this generator and the expansions but i have a huge concern, i tried the sample character for rpg maker MZ and i downloaded the plugin to fix the spacing issue, but it didnt work, i tried to put ) and it won't work, and then i tried to put $ and it worked but the sprite was too big for MZ.

However i tried the halloween free pack and tried the reaper_2 and it fit nicely, so my concern is that Time Element characters won't fit, is there any solution?

And BTW idk if this is related but i bought MZ from steam.

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Was the scaling wrong or was the alignment wrong? If you were using the plugin and the sprite was too big, you might be using the wrong export magnification. Send me the email and with an image of the problem (how it looks in your game) if you need me to take a look, thanks!

I used the free demo samples that you put here in this page, i will send you an email now soon.

At the first image, as you can see, i used the demo sample from this page and it appeared like that, the Time Element character should be behind the other one.

and in the second one, it appeared like that.

If you want the character to be directly behind the other one, that involves the alignment fix plugin. You can find it here:
https://finalbossblues.itch.io/time-elements-character-core-set/devlog/991387/al...

If your problem is with the pixel-scaling, that's a matter of style and taste so it's up to your choices. Thanks!

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but i told you the issue is that i used the plugin and it didnt work, i get this error, and when i used ")" it didnt work.


Should work since it's been updated.
Send me an email and we can figure out the specific problem you are having, thanks!

Love your work so much!

I'm looking for soundtrack that would fit the style. Is there a music / sound effect artist that you would endorse? :D

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Check out Bert's work! https://www.patreon.com/bitbybitsound

Thanks a lot for the recommendation! I'm now a Bert fan for life.

Are there any future plans for a Time Elements UI asset pack?

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Maybe, I've done similar things on patreon but would need to compile something. Thanks for the idea!

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Hey finalbossblues, is there any option to add dlc with more farming tools, like hoe/watering-can, axe, etc.? That would be so cool and useful! 

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Good suggestion, it's definitely on the list for future expansions. Thanks!

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I can't wait for this!!! Thank you.

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Set up the 6 classes for my project. Opposite gender versions to come later:


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Hi Jason!

I sent you an email regarding a potential collaboration. I’d like to support this asset pack as a “sprite style” in my program Top Down Sprite Maker.

I know that your asset already comes with a character generator. However, it seems to me that that program and editing workflow is less user-friendly than a TDSM sprite style would be. It gives users less control over randomization, and sprite sheet layouts, spacing, and ordering and inclusions cannot be configured. I also know that it’s broken on macOS. That being said, please consider whether it wouldn’t be worth it to offer a TDSM sprite style as well.

Please have a look at the full proposal and get back to me if you’re interested :)

Loving this. Since I really just wanted my walking character sets in MZ, I had to crop to size, and have an MZ offset plugin. This works well. https://github.com/securitymagic/rpgmakermz/tree/main/sprites

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The mac version of the generator is still broken and has been for over a year. Is there going to be a fix for this? There have been multiple reports. The posted "solution from a patron" only applies to apple silicone, and not to Intel Macs, which seem to be the majority of the people having issues from what I can tell. 

If you know of how to fix it then we can take a look, but since I don't have a mac then I don't know what to look for. For the time being the posted solution is the only one I know of. Thanks!

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The error seems to point at the app not being signed by apple. Can you find out if your dev has access to an apple developer account? Apple apps need to be signed in order for them to work on a mac or apple refuses to let them open and there's no work around.

thanks! If apple computers are unable to run software like this without approving it as an "app" then we'll look into it, and for the time being, it might be best to find a workound that allows use of the windows version. Thanks for the heads up!

Getting great use out of the tool! Here's a couple of player class sprites I made with it plus manual editing:


Awesome job! Really shows the power of making your manual edits to make them your own characters. Nicely done.

@BossBlues, do you take commissions? Your Style is cool. I'd like to commission a custom animal based in your style. Should I email or message you on Discord?

Email's the best and it'll depend on the scope. I got your message, thanks!

Is there a script fix for the character alignments in the save screen? ) fixed it everywhere else, but save screens still align the character above the file's row.  I've used your stuff for years, only style I like to use TBH. Thanks for ALL of  it. Im sure ill be buying more soon! Hopefully more Time Elements! OR EVEN TF colorized for TE. :):):)

But yeah, this is the only conflict I'm dealing with. I'd like to resolve before I get into custom UI for my game so I don't compound stuff.

Thanks again for all you do for the community. GFX is what holds back my game making, you're really 70% of this team. Thank you!

Oh interesting, I never thought about the save screen, I'll make a note on the todo list, thanks!

I got you!

https://finalbossblues.itch.io/time-elements-character-core-set/devlog/991387/al...

You rock!! Gotta say never seen such an active, awesome content creator! 

On a similar note, during battle with your sv_actors, know if there's a way to modify the location of damage numbers during enemy attacks in battle?   I know C and C++ a bit, not much JS or anything about the MZ libraries etc. Someday!

For now here's a simple pack of additional assets for the generator. 5 variant heads:

https://mobreck.itch.io/alternate-female-heads-for-time-elements-character-gener...

Hi there, I am going to be creating a few variant parts for your character generator. 

When I am finished would you like me to upload them to you? If you like them you can include them in your future expansion packs.

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I have to avoid including them directly, but if you want to share them with the community you're absolutely welcome to! 😊 Thanks 

Alright, I'll upload a link to them in these comments section once I start releasing them.

Hello, I like your work and want to buy Time Elements Bundle, but I already bought Time Elements: Character Core Set. Can I get a discount? I used a translator. Thank you.

The current "regular bundle" is just for convenience with only a small discount, so it might make sense to just get the other ones individually. If you're not on a deadline, there's much bigger discounts for seasonal sales and that'd certainly make up for the difference. 😉 Thanks

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Thank you for your answer! Your work reminds me of the 2k3 days. Have a nice day.

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EDIT: Fixed, it doesnt work if the file is inside a subfolder, it has to be the main img/characters folder.

I MIGHT be going insane but I believe the RED_ElementsFix plugin to fix positioning in MZ doesn't work.
I've tried using it alone in a project, the file starts with ), and it doesn't move the sprite around at all in any direction.
Maybe it's been affected by a MZ core patch? Or am I
missing something? (screenshot: green line where the actual bottom of the frame is. Supposed to be standing next to the glint bit).


I just tested it out with a new project in MZ, and with a fresh download the plugin from this page, and it's working for me. MZ says that my current corescript is 1.9.0 which appears to be the latest update that I have access to. If you have scripting conflicts it might be another plugin causing problems.

For reference, here's a screenshot of the character sheet imported into RPGMaker with the name that I gave it, which works with the alignment plugin as expected: movement and collision test.

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Welp, from your screenshot and feedback and some futzing around I think found the issue, in case you want to add it as a note to the guide/plugin:
It does not work if the file is inside a subfolder (for example img/characters/actors) rather than just img/characters. 
In any case with that fixed I can advance, cheers and thanks for the cool assets o/

Thanks for the heads up! Glad you got it working.

Deleted 172 days ago
Deleted 172 days ago

感谢你的建议。我们的软件有不使用RPG Maker的用户,且它按设计正常运行。针对RPG Maker的插件将解决这个问题,如果你想用其他方式解决,欢迎你自己制作插件。谢谢

我在建议你们之前就已经自己写了点代码进行纠正,仅仅需要纠正每个帧的显示高度,而不是像你们提供的修复插件那样愚蠢的解决。虽然我自己解决了这个问题,但是这不是最理想的情况,因为这多了近一半的空白像素数据,导致图片文件容量增大,加载速度变慢。(任何游戏引擎在面对帧动画时都是相同的,都是截取图片的一部分,但在加载时会把不需要的那部分空白像素也算上。)前面我说过了,我自身也是程序员,我站在程序的角度上给你提供建议,可以很轻松的实现纠正,而不需要修改你现有的美术素材。

Deleted 172 days ago

这不是错误,而是有意为之,因为额外的空间用于某些动画,例如武器。如果您是 RPG Maker 用户,我们提供了一个插件,可以解决 RPG Maker 的对齐限制。您可以在主页上找到下载链接:“RMMV/MZ Alignment Fix Plugin (zip)”。

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