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I bought an asset. Could you please add a priest hat and a wizard hat here? It's a very good asset, but it's not enough to be a job mark

Thanks for the suggestions! I will release more parts in future expansions :)

(+1)

I have been hoping for something like this since I first found your time fantasy tilesets and characters. My only question is will this work for RPG maker mv? I notice that you mention mz and I've seen on other products you mention compatibility. Just wanting to make sure it will work before I purchase it.

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Yes it should work just fine in MV and MZ, both of them use the same asset standards for character sheets. 

Thanks!

Sounds Perfect! I can't wait to add this to my project!

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Is the included character-generator a standalone program?
If yes:
- Is there a linux-binary? (or does it run decent with wine?)
- Can i import additional assets?

A demo would be nice :)

(2 edits)
  • Yes, it's standalone, as far as I know.
  • Linux: idk tbh. you'll have to try it out. i don't have linux. send me an email if you want me to send you a copy of the empty generator to test.
  • Yes, it's easy to just add new assets to the folders.

The generator's a bonus program included alongside the assets. The core of the pack is the PNG files, the generator works to make use of them.

Thanks

It uses .NET 6 and should work on Linux.  You may have to play around with your libraries to get it to work.  Would be something like: dotnet "Elements Character Generator.dll"

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The kind of tool every gamedev need to build their rpgs !

Hello! Am I able to create similar chars with this tool, to those smaller sprites found in the Omega Modern Graphics Pack? Thanks for all you do :)

This is a different style than the Omega Modern characters.

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Can we have premade sample to see how it looks in our game before buying? Perhaps just the walking animation, just to get the feel.

Does this includes the png files of the each parts and we can expand it on our own? On other character creators that I stumbled upon, they only provides an executable that can generate it, resulting in the form of spritesheet, and gave no access to the parts files.

Thanks

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Yes, the focus of this pack is on the PNG files themselves. It was originally designed for users to build their own characters in something like Photoshop, or to assemble them in their game engine. 

The generator was added later on into development, and it reads the PNG files directly from a folder, so it's easy to make your own.

I'll upload a sample character with just the basic walking animation, that should be useful for size comparisons. Thanks!

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