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awesome like the responsiveness and game feel, a bit of sound adjustment but rlly nice

Amazing game, really well done.

My only comment, in my opinion, the character feels a little heavy when jumping, although the balance is amazingly on point.

Great job!

Really awesome. Hope we can get a steam release or something one day

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This game is amazing. I got sucked in playing it. It is designed very well, you should for sure sell it.

Very good. The mechanics are fun and the design is very nice. Good work

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Polished controls, flushed out mechanics, planned out exploration with re-tracing incorporated, the sound design and music were excellent, 10/10!

Love the way the game plays, the art style, and the gameplay mechanics. All around an amazing game! Bravo!

Short and sweet. Very polished and clever.

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Holy cow, what a game. Gorgeous, particularly the colors and lighting, music is great, gameplay is almost perfect, I only have 2 issues, when jumping off a wall, I died about 10 times each instance of me guessing how high to jump off a wall to reach a far away wall (I wish there were like a line arc showing where you end up when jumping off the wall). And I found myself sticking to the wall a whole lot when I didn't want to. But finding ingredients to create potions to unlock exploration skills is brilliant. Great work, I'll be surprised if this isn't in the top 10 or wins the jam

The game mechanics and level design are truly exceptional, a highly enjoyable experience.

wow this was just amazing and a lot of fun. It's really polished and the last rooms were also decently challenging beautiful game

really amazing game. would not be surprised if it won the game ja

That was insane! Took 15 mins to beat it, but it was well worth it! (wish there was a win screen though).

Amazing Game. Love the art and lighting effects!

Wow, This is fantastic.  I don't really have any criticism.  I can't say I'm a fan of the controls, but I know that's a personal preference. Can't really knock you for that.

It's pretty amazing that you managed to put all this together in such a short time.

I did not finish this -
That said, the main mechanic - the lantern - feels great. If you have never played Unbound or Guacamelee - you would prolly like them.

As a prototype, I think this is fine. As an entry into this Game Jam, i think this is Phenomenal. After reading your "Design Document" I'd say you pretty much nailed what you set out to do.

What I get from your prototype is a game that wants to:
Look like Animal Well
Play like Celete / Super Meatboy
But have the experience of a Metroid game.

That's what the Game Design Document is for. Those are three different games, all of which have similar elements, but each of which is it's own unique experience.

Is this the second open well type game?

Wow! It's awesome!
Can't even say it was made for a game jam. Feels really polished!

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The responsive movements and fluid animations are great. The pixel art and lighting are eye catching and do a great job at directing the the player focus and gameplay. Great job!

Outrageously pretty and fantastic feeling game. I love the speed of the character and the smoothness of clicking the lantern on and off. Timing my jumps felt rewarding, especially after failing this puzzle so much.The OST is beautiful. The colors are striking. All this solo-dev'd in a two-week game jam... Are you a wizard?

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The music came from a asset pack bundle, so I can't take credit for that! Thanks

Oops, I posted this at like 3am so I just meant soundtrack. Great choice in vibes!

Great game.  The controls were very tight and your aesthetic is beautiful.  The mechanic was easy to grasp and you did wonders with it.

Show post...

Wow! this information is very helpful. Patient Portal

Fantastic

Wow, so much polish in this one!  Excellent game.

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This is great, definitely has huge potential! The level design reminds me of the old Blackthorne game. 

Excellent platforming game, would love to see this further developed.

This game is soo cool

This is fantastic. Expert use of space. the time didnt overstay its welcome and left me wanting more. it was challenging in a rewarding way.  you have alot of talent.

Super good

How are you even human for making this in 2 weeks? this is insanely good

thanks! The biggest skill that I'm proud of from experience doing game jams: scope and time management 🤣

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I think there might be an issue with keyboard controls unless I'm missing something very obvious. I can't seem to drop the character below this platform with any keys. I've tried pretty much everything on my keyboard including the obvious ones (down & S), but nothing works.

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That's strange, seems like a bug that has never come up with anybody else. Sorry! I'll keep an eye open if anybody else runs into it.

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Ah, I figured out where I was going wrong. I didn't realize I needed to press down *and* jump simultaneously. It does indeed work!

Twilight Lantern Gameplay

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Thanks! That room at the end was a big spike for pretty much everybody who played it so far, so I've simplified that area for the final version. I appreciate the gameplay video, really useful!

good

Very polished game!! :)

Well done! Really nice game

Man, this like the Dark Souls of jumping puzzles!  Very well done dude! 

I love it, so cute, and the mechanic with the lantern is very nice, kind of unique!  Great job!

It's cute. If more is to be added, the difficulty spike definitely needs tapering.

This is really good! The wall climbing feels a little stunted at times, but once you get the feel the platforming was pretty fun, especially in that stretch at the end

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Whoa this is really well done!!

Viewing most recent comments 26 to 65 of 65 · Previous page · First page