Alignment Plugin Update
Hello!
I've just updated the pack with a fixed version of the "ElementsFix" Plugin for RPGMaker MV and MZ.
The purpose of this plugin is to fix the alignment for Elements-characters which have extra space around (used for four-directional animations). There was an oversight with the previous version of the alignment plugin where the depth-order did not update properly.
The new version of the plugin fixes that oversight. I have tested it with both RPGMaker MV and MZ, and it worked for both.
So you don't need to re-download the entire pack, I've added the plugin itself as a standalone download (in the download demo section).
Thanks very much to hikitsune_red for not only creating the plugin and this fix, but for allowing me to include it for free.
Plugin credit: @hikitsune_red
Files
Get Time Elements: Character Core Set
Time Elements: Character Core Set
Modular character sprites with four-direction action animations. Includes a generator!
Status | Released |
Category | Assets |
Author | finalbossblues |
Genre | Role Playing |
Tags | Asset Pack, JRPG, Pixel Art, RPG Maker, snes |
More posts
- Generator UpdateFeb 14, 2024
- Missing Palettes AddedJan 28, 2024
- Elements Generator UpdateJan 31, 2023
- Added Sample SheetsOct 04, 2022
Comments
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Hi there!
I was just curious, so I opened the plugin and saw a thing that may be improved, mostly for RM MZ users that now can use the tile size changes.
The default code is like that:
If that 48 is relative to the Tile size, on the parts I made a red draw, the 48 can be replaced with $gameMap.tileHeight() (It will also work for MV)
Otherwise, can reconsider what I said.
Love your content! :D
Thanks! Good to know with the new tile size features!
That is an excellent observation, and one you may have to test for me (I am only in possession of MV not MZ). Allow me to explain:
That bit of code is to alter the Side-View Battler placement for Time Elements characters (the code that alters the Map Scene sprites is further down and does utilize $gameMap.tileHeight()). That being said, I don't actually know if changing the game's tile size also changes the Battler placement. If it does, let me know, as I'll have to make that a parameter users can input in the plug-in menu, as I don't believe the Battle Scene can access $gameMap (but, if it can, then I will certainly add it in).
Hi there!
Oh no, I thought it was something related to the tile size. If it is not then you can forget what I said.
As far as I know, the Battler sprites are not using the tile size for their position or anything else.